This article was co-authored by Jason Garvin and by wikiHow staff writer, Eric McClure. Jason Garvin is a Games & Retail Expert based in Broomfield, Colorado. He is the Chief Operating Officer of Total Escape Games, a gaming business that carries a broad collection of role-playing games, board games, paints, and collectible card games including Magic the Gathering singles. Total Escape Games hosts events and interactive gaming opportunities, and their community is incredibly welcoming to new players and hobbyists. Jason has over 7 years of retail experience. In addition to his role at Total Escape Games, Jason serves as the President of JTJ Holdings, Inc., where he focuses on mentoring emerging entrepreneurs and small businesses within the tabletop gaming industry to foster growth and innovation. Beyond his formal roles, Jason is also an active participant in the tech community with personal projects such as developing and maintaining his own website, contributing to his blog, and completing UI/UX projects. He received a BS in Psychology from Colorado State University.
			
			This article has been fact-checked, ensuring the accuracy of any cited facts and confirming the authority of its sources.
			
			 This article has been viewed 27,540 times.
		
Commander (EDH) is the most popular way to play Magic: The Gathering since it’s more casual than other formats and offers tons of creative deckbuilding options. While the gameplay rules of Commander are basically identical to every other format, commander damage is a unique element. Basically, instead of dealing 40 damage to a player to kill them, you can kill them by dealing 21 damage if it’s dealt by your commander. We’ll break down how it works and more.
Things You Should Know
- Commander damage is an alternative win condition in the Commander (EDH) format.[1]
- If a commander deals 21 points of damage to a player, they die. This is unique from the normal life total of 40 points.[2]
- Triggered abilities and state-based damage abilities do not count towards commander damage; commander damage must come from combat.[3]
Steps
Expert Q&A
Tips
- 
Commander damage was invented because Commander was originally designed around 5 potential commanders—the original elder dragons. Each dragon was a 7/7, so the idea was that they’d need to hit an opponent 3 times. Fun fact, the elder dragons are why commander is also called EDH—the game was originally called “Elder Dragon Highlander.”[13]Thanks
- 
If you play Commander with a playgroup of friends—and not at a sanctioned shop—feel free to ignore the commander damage rule. A lot of players don’t enjoy tracking the separate damage types.Thanks
Expert Interview
 
Thanks for reading our article! If you’d like to learn more about magic the gathering, check out our in-depth interview with Jason Garvin.
References
- ↑ Jason Garvin. Games & Retail Expert. Expert Interview
- ↑ Jason Garvin. Games & Retail Expert. Expert Interview
- ↑ Jason Garvin. Games & Retail Expert. Expert Interview
- ↑ Jason Garvin. Games & Retail Expert. Expert Interview
- ↑ https://commandersherald.com/revising-the-rules-is-commander-damage-outdated/
- ↑ Jason Garvin. Games & Retail Expert. Expert Interview
- ↑ https://mtgcommander.net/index.php/rules/
- ↑ Jason Garvin. Games & Retail Expert. Expert Interview
- ↑ https://www.thegamer.com/magic-the-gathering-voltron-commander-cards-best/











































































